The work represented here is divided into four categories which represent a range of media and context. It considers the communication and interaction between human and objects, either digital or analog. Mediums include installation, sound, images, web design and application. The sonic and visual elements are composed in a traditional sense, although in most cases behavioral programming is applied, which either allows for user interaction, and/or provides an effect for the given medium. Further documentation and explanation may be provided via the image galleries accessed by clicking the image or links provided in the accompanying text.